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Before we discuss about gamification in the corporate world and online training, let’s define what an eLearning gamified experience is.
Gamification refers to integration of gaming elements in eLearning to craft a highly effective and engaging learning experience. When used adequately, gamification can encourage learners to apply their learning on the job, by challenging them with real-life situations in a controlled environment.
Gamified eLearning courses typically have a storyline, and feature challenges, rewards, and analytics, as shown here.
At EI Design, our gamification practice uses the following key elements to craft a gamification strategy:
Gamification is an efficient learning strategy that can be used to significantly improve the learning experience, as it:
In other words,
The expected impact is manifold:
Over the last 4 years, our gamification strategies have evolved and matured. Our approaches, now, go beyond the badges and leaderboards, and leverage on other approaches like Personalization, Microlearning, Social learning, mobile apps, and learning portals.
Let me share the highlights of our Gamification practice and share a few examples at each level. Interestingly, while this showcases how our practice has matured, it also shows how organizations can integrate Gamification in the workplace to double the impact of corporate training.
Here’s a video showcasing these solutions and demonstrating how gamification in the workplace can reshape your corporate training.
The same examples are also captured here.
This is the entry level usage of Gamification and can be applied as:
Here’s an example of a gamified assessment. In this game, the learner has to navigate through a maze, answering questions to complete challenges, and move ahead and, in the process, gain bonuses.
In this case, the entire learning path is converted into a game. It features scores, badges, and leaderboards.
Here’s an example of a compliance program made highly engaging using game-based approach. Here, the learner needs to pick a character, whose role they play, completing challenges as they progress through the game. The level of difficulty of these challenges is determined by a “roll the dice” interaction. As they go about completing these challenges, the learner collects points or faces penalties, based on the way they handle the situations.
This reflects a learning path that has challenges aggregating to achieving proficiency at different levels. It also features scores, badges, and leaderboards.
This gamified eLearning course featured scenario-based learning, where learners have to help their clients understand the features and functions of a software product. Each topic in the course was a level, which the learners have to progress through, completing challenges and earning experience points, badges, and trophies along the way. It also features dashboards and leaderboards to impart a sense of social recognition in learners.
For this solution, we built a learning portal with gamified assessments to deliver product and service training to employees. Here, the learner has to virtually travel to various locations to meet various people, completing challenges along the way, getting feedback about specific products, and earning points and badges. It also features a leader-board, and learners can view their performance and assess their competencies in various areas. There’s also an admin panel for the HR to track the progress and performance of learners.
This is the next-gen gamified approach that integrates concepts like learning paths with Microlearning, Social Learning, and Personalization, while retaining the essential aspects (scores, badges, and leaderboards) of the previous two approaches.
This solution uses a rich blend of 3D virtual environments, Virtual Reality videos, gamification, social learning elements, personalization, microlearning, etc. In this game, learners take the role of the owner of a turf club and their mission is to build turf club assets while completing activities, spending and earning money, and gaining badges, expertise, etc.
I hope these 5 killer examples of gamification in the workplace gave you insights on how you can use various levels of gamification to significantly enhance the impact of your corporate training. If you have any queries or need any specific support, do contact me at firstname.lastname@example.org, or schedule a call with our Solutions Architecting Team.
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