Virtual Reality

Virtual Reality, which mainly consists of 360° experiences using videos and images, is a great way to enhance eLearning with immersive content.

We, at EI Design, believe in harnessing the power of virtual reality to help learners experience, engage, and be inspired beyond the limitations of traditional learning methods.

We can embed 360° videos and images into an eLearning course to provide learners with immersive learning experiences for a variety of training programs like:

  • Company tours for an induction program.
  • First aid training for paramedics.
  • Medical procedures for healthcare professionals.
  • Virtual tours of manufacturing facilities for employees.
  • Virtual scenarios for employees to practice fire-fighting situations.
  • Product information and features training for sales professionals in a retail industry and many more.

5 Reasons Why VR Is a Great Solution:

  • Engages learners with a powerful sense of presence.
  • Creates and replicates any product or environment.
  • Runs scenarios in a safe and relatively inexpensive environment.
  • Makes solutions reusable by changing a few things.
  • Promotes the concept of ‘learn by doing.

How Can We Help You?

  • We build VR experiences that work on mobiles, tablets, and desktops/laptops.
  • Making learning VR-Ready by identifying the right situations and scenarios to be created or converted.
  • Identifying the right kind of experience to be built by determining the training needs and the audience size.
  • Securing buy-ins from the widest possible audience to determine the value of VR in learning.

Things to Consider When Deciding between Mobile VR versus VR-Ready:

  • What is your trainee to headset ratio?
  • Is your organizational hardware up to the requirements?
  • Samsung gear, oculus, cardboard, basic VR app, complex Oculus/Vive/HoloLens and so on.
  • Cost margin of Mobile VR over VR-Ready.

Types of VR Experiences

The common types include the following:

  • 360 image panoramas converted into a seamless video (360 images or videos to be shot and provided along with source content).
  • 360 image or video-based experience with a virtual tour of the environment and hotspots integrated with content and interactions/interactivities.
  • A 3D environment with an immersive experience (complete environment is converted into a 3D virtual experience)—virtual scenarios involving avatar selection, interactions between characters, and performing relevant tasks.

Things to Watch Out For:

Virtual Reality—if suitable for a specific training program—should not be the only solution. VR needs back-up learning interventions and should be part of a complete training program because:

  • Not every learning scenario suits Virtual Reality.
  • It will be difficult to ensure that suitable Smartphone/VR headsets are available for everyone.
  • Part of your population will not accept Virtual Reality as the only method to deliver training.

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