Gamification for serious learning has been used for nearly a decade but there is still a question mark on its impact and ROI.
While“Have fun as you learn” resonates well with learners, these approaches are often looked at with skepticism by the corporates. Of the various myths associated with what Gamification can do/can’t do, here are the three I have encountered the most:
Gamification in eLearning doesn’t really help learners learn.
Gamification adds fun to learning but does not drive learner performance.
Gamification appeals only to millennials.
The fact is that well-designed Gamification based trainings provide help to both organizations and learners at many levels.
We rank #1 in eLearning Industry’s list of Top 20 eLearning Gamification Companies for 2019!
We—as a top Gamification company—are here to help you implement Gamification strategies that will engage your employees better and drive performance gain.
Take a look at this Infographic where we list 5 key Gamification Trends in 2020, packed with tips and ideas you can use.
Gamification is a great strategy to provide an immersive learning experience. When designed well, it provides an engaging learner experience that is action-oriented, aligned to learning goals, and helps learners walk away with a sense of achievement.
We hope this Infographic provides you the right tips that you can use to increase the impact of Gamification based learning solutions in your organization.