Skill development in retail industry is challenging. The key challenge is the rapidly changing product offerings and a pressing need to offer “just-in-time” training to the employees. There is the challenge of high employee turn-over and the need for new employees to be trained very quickly to meet the targets.
Employees often work under pressure of stiff targets and deadlines. They need learning solutions that are easily accessible and available precisely at the moment of their need.
While certain training needs can be met through classroom or Instructor-Led trainings, mLearning (or mobile learning) is the most efficient and effective way to mitigate these challenges.
Just look at the way mobile devices are an integral part of our life today, and it comes as no surprise that learning on these devices is a natural extension.
mLearning is an extension of the traditional eLearning and features training that is available to the learners on devices of their choice (read: tablets and smartphones). These solutions are designed for multi-device support and run seamlessly on desktops, laptops, and mobile devices.
The push for mobile learning is coming from the learners, primarily on account of the following aspects:
Not convinced? Take a look at these statistics (and plenty more that aren’t stated here) which clearly indicate the need to integrate mobile learning in your learning strategy:
Mobile learning is an effective approach in achieving the training goals with quality and efficiency.
Furthermore, mLearning delivered in microlearning format is probably the ideal approach to adopt, as it provides learning available to the employees on the floor, in short, bite-sized format that are easy to review, internalize, and apply.
mLearning is primarily known for the flexibility it offers to learners, in being able to access the training on the go, at the precise time when they need it. In addition, presenting information in a format that learners can easily understand, internalize, and apply on the job is crucial to further enhancing the value of training to both, the learners as well as the organization. Employee performance improvement is directly connected to:
Once all these aspects are in place, the learning would not be acquired quickly but would be internalized for effective on-the-job application. It would be highly beneficial for the learners and will bring the required impact the business seeks.
If we look at retail industry dynamics, the need for flexibility in learning and being able to learn on the move (including within work premises) are critical factors that make mobile learning the ideal training delivery format.
You can use mLearning or mobile learning to train employees in retail industry through the following 3 approaches:
At EI Design, we have been crafting mobile learning solutions for the retail industry for over 4 years now. Let me showcase a few examples on how we have used mobile learning for formal training and as Performance Support Tools.
Our retail training solutions have been designed for the following learner profiles:
The range of our solutions cover:
Here are examples that demonstrate how you can use mobile learning to mitigate training challenges in retail and create high-impact training programs that meet the training mandates.
The course was a learning journey through 6 interactive eLearning courses, supplemented with Performance Support Tools (PSTs) in the form of interactive PDFs that promoted deep, exploratory learning in all (new and existing) employees.
For immersive learning, each module contained interactive content and a key challenge the learners must complete before moving to the next module. It also included gamification elements like points, challenges, and levels for an engaging experience and for motivating the leaners to learn effectively.
This standard product training was converted into a highly interactive, gamified solution to make the learning sticky and experiential. Featuring multi-device compatibility, the complete learning journey was divided into two sections – learn and practice. Learners were given store-like experiences to learn the key aspects of the products and then put in customer situations to handle queries.
To make the course motivating and challenging, the exercises and activities were time based and offered bonus points for finishing the course in lesser time. Upon completing each topic, learners would earn a star, which let them advance to the next level (topic) and finally become a star salesman.
This course was designed to train new joiners within an eCommerce fashion company to get them acquainted about the company, its business drivers, and leadership competencies. Since the audience was predominantly Millennials, we used a colorful and responsive user experience, with a fashion theme to match the organization’s primary mission – to “democratize fashion”.
The course comprised three modules that could be taken independently, though they were tied together by a visual menu that depicted a journey through a gallery, a retail space, and an office. At the end of each module, learners were given a fun game that let them check their understanding of the topics covered.
This course was designed as a retailer engagement platform that engaged trade partners. It was a meaningful learning journey on products and categories to engage and motivate retailers to come back to it and even share it with peers.
The content of the course was transformed into a gamified learning journey across various product facilities worldwide, and it was called the “Open Tour”. It included real stories from existing content delivered through animations and videos and through stories built and shared by users. Gamification and social learning elements were embedded to promote active collaboration with peers in social media and to impart a sense of social recognition as users earned rewards and feedbacks for activities they performed.
This course was designed to spread awareness of the best practices in food safety for a large food retail entity. It used rich, vibrant visuals, interactivities wherever relevant, and animations for processes related to food safety and compliance procedures, to make the training lively and engaging. Questions and activities were used at strategic intervals to test the learners’ understanding of the key processes and best practices.
I hope this article gives you insights on how to use mobile learning (with microlearning, social learning, and gamification elements) to create highly effective training programs for employees in the retail industry. If you have further queries or need any specific support, do contact me at firstname.lastname@example.org.
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