Story-Based Learning Strategy In A Course For Instructional Designers

November 12th, 2014 / Asha Pandey / 0 Comments

If you’re new here, you may want to subscribe to our RSS feed. Thanks for visiting!We felt that instead of listing out or describing various content types and their visualization techniques, it would be better for learners to go through a story that presents this information in a much more engaging and interesting format. We […]

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Gamification In Learning Through An Avatar-based Serious Game Concept

October 29th, 2014 / Asha Pandey / 0 Comments

In one of my earlier articles published in eLearning Industry portal on Aug 30th’14, I had shared a case study on the benefits of Gamification in learning (through a serious game concept). In this article, I am sharing another case study using the same content (on Account Management Fundamentals) but re-designed using an Avatar-based approach. […]

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How To Create A Sticky Learning Experience In Compliance Training

October 16th, 2014 / Asha Pandey / 0 Comments

In this article, I will outline some of the innovative approaches we have adopted to create “sticky learning experiences” in various Compliance courses. I will illustrate three of these approaches used in Compliance courses featuring: Partial Gamification Formative assessment strategy to visually highlight the impact of learners’ choices Story-based learning Example 1: Partial Gamification Background: […]

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Gamification Of Compliance Training Through A Serious Game Concept

October 6th, 2014 / Asha Pandey / 0 Comments

Introduction: As a Learning Strategist, I have been involved in the creation of several Compliance courses in the last 12 years. In all these years, we have built courses for some of the leading global organisations in Financial services, Insurance, Healthcare and several others in varied manufacturing sectors. Almost always, the brief from the Compliance […]

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Gamification in learning featuring gains through a serious game concept

September 15th, 2014 / Asha Pandey / 0 Comments

Introduction: Wikipedia defines Gamification as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”. As per Wikipedia, “Gamification techniques strive to leverage people’s natural desires for socialising, learning, mastery, competition, achievement, status, self-expression, altruism or closure. Gamification strategies include use of rewards for players who accomplish desired […]

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